AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Ps3xploit resigner master8/3/2023 ![]() ![]() I've written an example program that illustrates the issue, set up very similarly to the FXyz sample code but I've created an extra SubScene object to hold the 2D and 3D SubScene objects in order to plant them into a larger application window with slider controls. ![]() The Label objects need to have their positions updated as the 3D scene in modified, which I've done but when I print out the coordinates returned by the Node.localToScene method, they're much too large to be within the application scene, and so the labels are never visible in the scene. I've taken example code from the FXyz FloatingLabels example here: ENC/.EDAT/CONFIG is also supported by ps3xploitrifgenedatresign.exe/ps3xploitrifgenedatresign Pre-compiled binary for Windows is found on source/pre-compiled/windows/ps3xploitrifgenedatresign. ![]() But this doesn't seem to work for my case. YOU DO NOT NEED TO RESIGN PSN PKG GAMES OF PS3 Notes about PS3Xploit Resigner Separate resigning for. After getting the resulting PKGs, i install them in the order of xxxx00-1GAMExxxx xxxx00-2PATCHxxxx xxxx00-3LICxxxx I can enter the game with Han, and it goes smoothly with the data installation. I've seen similar questions to mine on this subject, and they all point to using the Node.localToScene method on the node to be labelled in the 3D space. 1 Hi community, I tried to use cough MY OWN BLUERAY BACK UP cough for BLJS10285, using CFW2OFW Helper, Make Backup PKG & PS3xploit-resigner-master. I'm trying the create a 3D subscene with objects being labelled using Label objects in a 2D overlay.
0 Comments
Read More
Leave a Reply. |